abilities, training/edit party, map, journal, use item, game instructions, etc.). This currently at least works with the Inventory key, but not most other relevant keys (e.g. In every Spidweb game, I've always simply used the mouse for movement on screen, while I've prioritized using the ASDF keys under my left hand for other important shortcuts for comfort and convenience.Ĭould you please instead allow players to fully customize the four movement keys within the controls menu, with the win-win advantages of 1) preventing WASD from being locked for other uses, and 2) allowing users complete flexibility to assign their preferred movement controls, considering not everyone necessarily prefers WASD for movement?Īnother basic standard usability feature I believe I've requested over the years with other Spidweb games is ensuring the (customized) key that's used to open a window is the same one that can be used to close it, without the need to move over to "Esc" or the window's "exit" icon. I assume because of the change described at, the WASD keys are apparently all locked from customization in the "keyboard shortcuts/customize keyboard" window. Thanks in advance for your attention and feedback - I already know I'm going to love this one, like every Spidweb title. I've been messing around in the demo for a couple hours, and have a few game control-related requests which I really hope can be implemented in the final version of the game.
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